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Juvenoia or Reasonable Suspicion? : The Effects of PC Gaming on the Mental Health of Adolescents

초록/요약

Following the proliferation of personal computers (PC) in Korea, PC gaming has also spread rapidly to claim the position of the most prominent source of leisure for our youth. As a consequence of this new trend, numerous studies have been conducted to isolate the effect of PC gaming, and government policies have been implemented to curb gaming amongst our young. Through the implementation of Fixed Effects Estimation and Dynamic Panel Data Analysis, we find that the outcries of PC gaming’s adverse effects on the students’ mental wellbeing are an unwarranted concern.

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목차

1. Introduction
2. Literature Review
3. Data Description
3.1 Korea Youth Panel Survey
3.2 Variables of Interest
4. Empirical Methods
4.1 Fixed Effects Estimation
4.2 Dynamic Panel Model
5. Empirical Results
5.1 Fixed Effects Estimation
5.2 Dynamic Panel Model
6. Concluding Remarks
7. Appendix
8. References

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