지대공미사일 요격 성능 분석 시뮬레이터 개발
- 주제(키워드) 지대공 미사일 , 지대공미사일 시뮬레이션
- 발행기관 고려대학교 정보경영공학전문대학원
- 지도교수 서윤호
- 발행년도 2010
- 학위수여년월 2010. 8
- 학위구분 석사
- 학과 정보경영공학전문대학원 정보경영공학과
- 세부전공 산업시스템
- 원문페이지 38 p
- 실제URI http://www.dcollection.net/handler/korea/000000022834
- 본문언어 한국어
- 제출원본 000045608247
초록/요약
In modern war, Intercept Performance of SAM(Surface to Air Missile) is gaining importance as range and precision of Missile and Guided Weapon on information warfare have been improved. An aerial defence system using Surface-to-air Radar and Guided Missile is needed to be built for prediction and defense from threatening aerial attack. When developing SAM, M&S is used to free from a time limit and a space restriction. M&S is widely applied to education, training, and design of newest Weapon System. This study was conducted to develop simulator for evaluation of Intercept Performance of SAM. In this study, architecture of Intercept Performance of SAM analysis simulator for estimation of Intercept Performance of various SAM was suggested and developed. The developed Intercept Performance of SAM analysis simulator was developed by C++ and Direct3D, and through 3D visualization using the Direct3D, it shows procedures of the simulation on a user animation window. Information about design and operation of Fighting model is entered through input window of the simulator, and simulation engine consisted of Object Manager, Operation Manager, and Integrated Manager conducts modeling and simulation automatically using the information, so the simulator gives user feedback in a short time.
more목차
제 1 장 서론 ··································································· 1
1.1 연구배경 ······························································· 1
1.2 연구내용 개괄 ·······················································2
1.3 논문의 구성 ··························································4
제 2 장 시뮬레이션 개요···················································5
2.1 시뮬레이션 모델 ···················································· 5
2.1.1 요격시스템 모델 ········································ 6
2.1.2 레이더 모델 ·············································· 6
2.1.3 발사대 모델 ·············································· 7
2.1.4 미사일 모델 ·············································· 7
2.1.5 적기 모델 ················································· 7
2.2 효과도 측정 항목···················································· 8
2.2.1 미사일 성능 ··············································· 8
2.2.2 레이더 성능 ··············································· 9
2.2.3 적기의 추진체계 성능·································· 9
제 3 장 시뮬레이터 설계 ················································ 10
3.1 객체 관리자 ··························································12
3.1.1 발사대 모듈 ············································· 12
3.1.2 미사일 모듈 ············································· 13
3.1.3 레이더 모듈 ············································· 13
3.1.4 적기 모듈 ················································ 13
3.2 운영 관리자 ··························································14
3.2.1 렌더 모듈 ················································ 14
3.2.2 자원 모듈 ················································ 15
3.2.3 속성 모듈 ················································ 16
3.3 통합관리자 ····························································17
제 4 장 시뮬레이터 활용 예 ··········································· 20
제 5 장 결론 및 향후 연구 과제 ····································· 25
참고 문헌 ·······································································27

